start to organize the code better

This commit is contained in:
Emanuel Rodriguez 2023-10-06 00:01:58 -07:00
parent 015127af4a
commit 1623cffd67
4 changed files with 222 additions and 19 deletions

View File

@ -3,6 +3,8 @@ let gain = null;
let selectedWave = "square";
let baseFreq = 440;
let currentFreq = 261.63;
let notes = ["C", "D", "E", "F", "G", "A", "B"];
let arpInterval = null;
function octavehz(hz, octave) {
const val = parseFloat(octave);
@ -14,7 +16,7 @@ function noteToHz(note) {
case "C":
return 261.63;
case "D":
return 269.66;
return 293.66;
case "E":
return 329.63;
case "F":
@ -25,6 +27,8 @@ function noteToHz(note) {
return 440;
case "B":
return 493.88;
default:
return 0;
}
}
@ -35,7 +39,6 @@ window.onload = function () {
let selectedNoteButton = document.querySelector(
"input[name='notechoice']:checked"
);
console.log("note choice changed to: " + selectedNoteButton.value);
let selectedOctaveButton = document.querySelector(
"input[name='octavechoice']:checked"
);
@ -83,8 +86,20 @@ window.onload = function () {
rb.addEventListener("change", updateOscFrequency);
});
// handle keyboard
window.addEventListener("keydown", (event) => {
if (event.repeat) return;
switch (event.key) {
// play/stop
case "s":
{
if (osc) {
osc.stop();
osc = null;
}
}
break;
// "piano roll"
case "1":
selectNote("C");
break;
@ -124,6 +139,7 @@ window.onload = function () {
}
}
// gain slider
const gainSlider = document.getElementById("gain");
const gainDisplay = document.getElementById("gainDisplay");
gainSlider.addEventListener("input", () => {
@ -133,6 +149,7 @@ window.onload = function () {
gainDisplay.textContent = level;
});
// start button
document.getElementById("start").addEventListener("click", () => {
if (!osc) {
osc = audioContext.createOscillator();
@ -143,7 +160,6 @@ window.onload = function () {
gain = audioContext.createGain();
}
console.log(selectedWave);
osc.type = selectedWave;
osc.frequency.setValueAtTime(currentFreq, audioContext.currentTime);
gain.gain.setTargetAtTime(
@ -157,22 +173,45 @@ window.onload = function () {
audioContext.resume();
});
// stop button
document.getElementById("stop").addEventListener("click", () => {
osc.stop();
osc = null;
});
document.getElementById("arp").addEventListener("click", () => {
const notes = ["C", "D", "E", "F", "G", "A", "B"];
for (let i = 0; i < notes.length; i++) {
for (let j = 0; j < 1000; j++) {
let x = 100;
if (osc) {
osc.stop();
osc = null;
if (arpInterval) {
clearInterval(arpInterval);
arpInterval = null;
}
console.log(notes[i]);
osc.frequency.setValueAtTime(
noteToHz(notes[i]),
audioContext.currentTime
);
} else {
console.log("no osc to stop");
}
});
// arp - work in progress
function startArp() {
if (!arpInterval) {
baseNote = "C";
let currentOctave = -2;
if (osc) {
arpInterval = setInterval(() => {
if (currentOctave > 2) {
currentOctave = -2;
}
let noteFreq = noteToHz(baseNote);
let freqOctaveChoice = octavehz(noteFreq, currentOctave);
osc.frequency.setValueAtTime(
freqOctaveChoice,
audioContext.currentTime
);
currentOctave++;
}, 100);
} else {
console.log("no osc to run arp on");
}
}
}
document.getElementById("arp").addEventListener("click", startArp);
};

View File

@ -9,7 +9,7 @@ function octavehz(hz: number, octave: string): number {
return hz * 2 ** val;
}
function noteToHz(note: string): number | undefined {
function noteToHz(note: string): number {
switch (note) {
case "C":
return 261.63;
@ -25,11 +25,13 @@ function noteToHz(note: string): number | undefined {
return 440;
case "B":
return 493.88;
default:
return 0;
}
}
window.onload = function () {
const audioContext = new AudioContext();
const audioContext: AudioContext = new AudioContext();
function updateOscFrequency() {
let selectedNoteButton = document.querySelector(

102
synth.html Normal file
View File

@ -0,0 +1,102 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>simple-synth</title>
</head>
<body>
<script src="synth.js"></script>
<div>
<form style="padding: 15px">
<legend>Voice 1</legend>
<input type="radio" id="wave1_sinwave" name="wavechoice1" value="sine" checked>
<label for="wave1_sinwave">Sine</label>
<input type="radio" id="wave1_squarewave" name="wavechoice1" value="square">
<label for="wave1_squarewave">Square</label>
<input type="radio" id="wave1_triwave" name="wavechoice1" value="triangle">
<label for="wave1_triwave">Triangle</label>
<input type="radio" id="wave1_sawtoothwave" name="wavechoice1" value="sawtooth">
<label for="wave1_sawtoothwave">Sawtooth</label>
</form>
<button id="activateVoice1">Start</button>
</div>
<form style="padding: 15px">
<legend>Voice 2</legend>
<input type="radio" id="wave2_sinwave" name="wavechoice2" value="sine" checked>
<label for="wave2_sinwave">Sine</label>
<input type="radio" id="wave2_squarewave" name="wavechoice2" value="square">
<label for="wave2_squarewave">Square</label>
<input type="radio" id="wave2_triwave" name="wavechoice2" value="triangle">
<label for="wave2_triwave">Triangle</label>
<input type="radio" id="wave2_sawtoothwave" name="wavechoice2" value="sawtooth">
<label for="wave2_sawtoothwave">Sawtooth</label>
</form>
<button id="activateVoice2">Start</button>
<form style="padding: 15px">
<fieldset>
<legend>Keyboard</legend>
<input type="radio" id="noteC" name="notechoice" value="C" checked>
<label for="C">C</label>
<input type="radio" id="noteD" name="notechoice" value="D">
<label for="D">D</label>
<input type="radio" id="noteE" name="notechoice" value="E">
<label for="E">E</label>
<input type="radio" id="noteF" name="notechoice" value="F">
<label for="F">F</label>
<input type="radio" id="noteG" name="notechoice" value="G">
<label for="G">G</label>
<input type="radio" id="noteA" name="notechoice" value="A">
<label for="A">A</label>
<input type="radio" id="noteB" name="notechoice" value="B">
<label for="B">B</label>
</fieldset>
</form>
<form style="padding: 15px">
<fieldset>
<legend>Octave Selection</legend>
<input type="radio" id="minus2" name="octavechoice" value="-2">
<label for="minus2">-2</label>
<input type="radio" id="minus1" name="octavechoice" value="-1">
<label for="minus1">-1</label>
<input type="radio" id="plus0" name="octavechoice" value="0" checked>
<label for="plus0">0</label>
<input type="radio" id="plus1" name="octavechoice" value="1">
<label for="plus1">+1</label>
<input type="radio" id="plus2" name="octavechoice" value="2">
<label for="plus2">+2</label>
</fieldset>
</form>
<div style="padding: 15px">
<button id="start">Start</button>
<button id="stop">Stop</button>
<button id="arp">Arp</button>
<div style="padding: 10px;">
<label for="gain">Volume</label>
<input id="gain" type="range" min="0" max=".1" value=".05" step=".001"/>
<span id="gainDisplay">.5</span>
</div>
</body>
</html>

60
synth.js Normal file
View File

@ -0,0 +1,60 @@
class Synth {
constructor() {
this.audioContext = new AudioContext();
this.oscillators = [];
this.gain = this.audioContext.createGain();
this.gain.connect(this.audioContext.destination);
}
createOscillator(type = "sine", freq = 440) {
const osc = this.audioContext.createOscillator();
osc.type = type;
osc.frequency.setValueAtTime(freq, this.audioContext.currentTime);
this.gain.gain.setTargetAtTime(0.5, this.audioContext.currentTime, 0);
osc.connect(this.gain);
this.gain.connect(this.audioContext.destination);
this.oscillators.push(osc);
return osc;
}
startOsc(osc) {
osc.start();
}
stopOsc(osc) {
osc.stop();
const index = this.oscillators.indexOf(osc);
if (index !== -1) {
this.oscillators.splice(index, 1);
}
}
stopAll() {
for (let osc of this.oscillators) {
this.stopOsc(osc);
}
}
}
function hzoctave(freq, octave) {
return freq * 2 ** octave;
}
window.onload = function () {
let synth = new Synth();
let osc1 = synth.createOscillator("square", hzoctave(440, -1));
let osc2 = synth.createOscillator("square", hzoctave(440, -1) - 2);
// start button
document.getElementById("activateVoice1").addEventListener("click", () => {
console.log("voice 1 start clicked");
synth.audioContext.resume();
synth.startOsc(osc1);
});
document.getElementById("activateVoice2").addEventListener("click", () => {
console.log("voice 2 start clicked");
synth.audioContext.resume();
synth.startOsc(osc2);
});
};