trying to add the waveform, but no luck yet
This commit is contained in:
parent
8111ea2daa
commit
22de4dac14
10
synth.html
10
synth.html
|
@ -5,7 +5,7 @@
|
|||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<meta http-equiv="X-UA-Compatible" content="ie=edge">
|
||||
<link href="https://unpkg.com/tailwindcss@^1.0/dist/tailwind.min.css" rel="stylesheet">
|
||||
|
||||
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.9.0/p5.min.js"></script>
|
||||
<title>simple-synth</title>
|
||||
</head>
|
||||
<body class="bg-gray-100 p-10 mb-5">
|
||||
|
@ -46,6 +46,14 @@
|
|||
<input id="filtervoice1" type="range" min="700" max="1500" value="1000" step="1" class="slider bg-gray-300 h-2 rounded-full outline-none"/>
|
||||
<span id="filtervoice1display" class="text-sm text-gray-700 ml-2">0</span>
|
||||
</div>
|
||||
|
||||
<div class="flex-container flex-grow border-2 border-gray-800 rounded-md p-4 m-4">
|
||||
<div class="canvas-container">
|
||||
<canvas id="waveform1viz"></canvas>
|
||||
</div>
|
||||
<!-- Rest of your HTML for this container... -->
|
||||
</div>
|
||||
|
||||
|
||||
<button id="activateVoice1" class="bg-green-700 hover:bg-green-600 text-white font-bold text-sm py-1 px-2 rounded">On</button>
|
||||
</div>
|
||||
|
|
72
synth.js
72
synth.js
|
@ -1,3 +1,7 @@
|
|||
let canvas;
|
||||
let analyserNode;
|
||||
let signalData;
|
||||
|
||||
function noteToHz(note) {
|
||||
switch (note) {
|
||||
case "C":
|
||||
|
@ -119,6 +123,8 @@ class Synth {
|
|||
}
|
||||
}
|
||||
|
||||
let synth = new Synth();
|
||||
|
||||
function updateFrequency(
|
||||
event,
|
||||
synth,
|
||||
|
@ -197,8 +203,8 @@ function setupOctaveControls(voiceIndex, synth) {
|
|||
});
|
||||
}
|
||||
|
||||
// onload ------------------------------------------------------------------
|
||||
window.onload = function () {
|
||||
let synth = new Synth();
|
||||
// start button
|
||||
|
||||
document
|
||||
|
@ -329,3 +335,67 @@ window.onload = function () {
|
|||
});
|
||||
});
|
||||
};
|
||||
|
||||
function setup() {
|
||||
let wave1Canvas = document.getElementById("waveform1viz");
|
||||
if (synth) {
|
||||
analyserNode = synth.audioContext.createAnalyser();
|
||||
analyserNode.smoothingTimeConstant = 1;
|
||||
signalData = new Float32Array(analyserNode.fftSize);
|
||||
synth.oscillators[0].osc.connect(analyserNode);
|
||||
canvas1 = createCanvas(
|
||||
wave1Canvas.clientWidth,
|
||||
wave1Canvas.clientHeight,
|
||||
wave1Canvas
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
function draw() {
|
||||
background("black");
|
||||
const dim = min(height, width);
|
||||
if (synth) {
|
||||
if (synth.audioContext) {
|
||||
if (analyserNode) {
|
||||
analyserNode.getFloatTimeDomainData(signalData);
|
||||
|
||||
const signal = rmss(signalData);
|
||||
const scale = 0.015;
|
||||
const size = dim * scale * signal;
|
||||
|
||||
const redOffset = map(signal, 0, 0.5, -50, 200);
|
||||
const blueOffset = map(signal, 0, 0.5, 255, -30);
|
||||
const fillAlpha = map(signal, 0, 0.5, 0, 200);
|
||||
|
||||
stroke(Math.min(50 + redOffset, 256), 10, 0 + blueOffset);
|
||||
fill(Math.min(50 + redOffset, 256), 10, 0 + blueOffset, fillAlpha);
|
||||
// noFill();
|
||||
strokeWeight(10);
|
||||
// circle(width / 2, height / 2, size);
|
||||
|
||||
let numPoints = 100;
|
||||
let radius = 100;
|
||||
let glitchMagnitude = 150;
|
||||
beginShape(POINTS);
|
||||
for (let i = 0; i <= numPoints; i++) {
|
||||
let angle = (TWO_PI / numPoints) * i;
|
||||
let r = radius + (size / 2) * glitchMagnitude + Math.random() * 10;
|
||||
let x = width / 2 + r * cos(angle);
|
||||
let y = height / 2 + r * sin(angle);
|
||||
|
||||
vertex(x, y);
|
||||
}
|
||||
endShape();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function rmss(data) {
|
||||
let rms = 0;
|
||||
for (let i = 0; i < data.length; i++) {
|
||||
rms += data[i] * data[i];
|
||||
}
|
||||
rms = Math.sqrt(rms / data.length);
|
||||
return rms;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue