added osc visualizer
This commit is contained in:
parent
22de4dac14
commit
c7c545ab0d
|
@ -5,7 +5,6 @@
|
||||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||||
<meta http-equiv="X-UA-Compatible" content="ie=edge">
|
<meta http-equiv="X-UA-Compatible" content="ie=edge">
|
||||||
<link href="https://unpkg.com/tailwindcss@^1.0/dist/tailwind.min.css" rel="stylesheet">
|
<link href="https://unpkg.com/tailwindcss@^1.0/dist/tailwind.min.css" rel="stylesheet">
|
||||||
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.9.0/p5.min.js"></script>
|
|
||||||
<title>simple-synth</title>
|
<title>simple-synth</title>
|
||||||
</head>
|
</head>
|
||||||
<body class="bg-gray-100 p-10 mb-5">
|
<body class="bg-gray-100 p-10 mb-5">
|
||||||
|
@ -48,8 +47,8 @@
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="flex-container flex-grow border-2 border-gray-800 rounded-md p-4 m-4">
|
<div class="flex-container flex-grow border-2 border-gray-800 rounded-md p-4 m-4">
|
||||||
<div class="canvas-container">
|
<div id = "wave1viz" class="canvas-container">
|
||||||
<canvas id="waveform1viz"></canvas>
|
<canvas id ="wave1canvas"></canvas>
|
||||||
</div>
|
</div>
|
||||||
<!-- Rest of your HTML for this container... -->
|
<!-- Rest of your HTML for this container... -->
|
||||||
</div>
|
</div>
|
||||||
|
|
103
synth.js
103
synth.js
|
@ -334,68 +334,61 @@ window.onload = function () {
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
};
|
|
||||||
|
|
||||||
function setup() {
|
// do the viz
|
||||||
let wave1Canvas = document.getElementById("waveform1viz");
|
const vizCanvas = document.getElementById("wave1canvas");
|
||||||
if (synth) {
|
const ctx = vizCanvas.getContext("2d");
|
||||||
analyserNode = synth.audioContext.createAnalyser();
|
const analyser = synth.audioContext.createAnalyser();
|
||||||
analyserNode.smoothingTimeConstant = 1;
|
analyser.fftSize = 2048;
|
||||||
signalData = new Float32Array(analyserNode.fftSize);
|
let osc = synth.oscillators[0].osc;
|
||||||
synth.oscillators[0].osc.connect(analyserNode);
|
osc.connect(analyser);
|
||||||
canvas1 = createCanvas(
|
const bufferLength = analyser.fftSize;
|
||||||
wave1Canvas.clientWidth,
|
const dataArray = new Uint8Array(bufferLength);
|
||||||
wave1Canvas.clientHeight,
|
|
||||||
wave1Canvas
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function draw() {
|
function draw() {
|
||||||
background("black");
|
// Get the waveform data
|
||||||
const dim = min(height, width);
|
analyser.getByteTimeDomainData(dataArray);
|
||||||
if (synth) {
|
|
||||||
if (synth.audioContext) {
|
|
||||||
if (analyserNode) {
|
|
||||||
analyserNode.getFloatTimeDomainData(signalData);
|
|
||||||
|
|
||||||
const signal = rmss(signalData);
|
// Clear the canvas
|
||||||
const scale = 0.015;
|
ctx.clearRect(0, 0, vizCanvas.width, vizCanvas.height);
|
||||||
const size = dim * scale * signal;
|
|
||||||
|
|
||||||
const redOffset = map(signal, 0, 0.5, -50, 200);
|
ctx.fillStyle = "black";
|
||||||
const blueOffset = map(signal, 0, 0.5, 255, -30);
|
ctx.fillRect(0, 0, vizCanvas.width, vizCanvas.height);
|
||||||
const fillAlpha = map(signal, 0, 0.5, 0, 200);
|
// Set up the drawing parameters
|
||||||
|
ctx.lineWidth = 2;
|
||||||
|
ctx.strokeStyle = "rgb(0, 200, 100)";
|
||||||
|
|
||||||
stroke(Math.min(50 + redOffset, 256), 10, 0 + blueOffset);
|
// Set up the glowing effect
|
||||||
fill(Math.min(50 + redOffset, 256), 10, 0 + blueOffset, fillAlpha);
|
ctx.shadowBlur = 12; // Adjust the level of glow by changing this value
|
||||||
// noFill();
|
ctx.shadowColor = "rgb(0, 200, 100)"; // Make sure the shadow color matches the stroke color
|
||||||
strokeWeight(10);
|
// Optionally, you can offset the shadow if desired
|
||||||
// circle(width / 2, height / 2, size);
|
ctx.shadowOffsetX = 2;
|
||||||
|
ctx.shadowOffsetY = 5;
|
||||||
|
|
||||||
let numPoints = 100;
|
// Begin the path
|
||||||
let radius = 100;
|
ctx.beginPath();
|
||||||
let glitchMagnitude = 150;
|
|
||||||
beginShape(POINTS);
|
|
||||||
for (let i = 0; i <= numPoints; i++) {
|
|
||||||
let angle = (TWO_PI / numPoints) * i;
|
|
||||||
let r = radius + (size / 2) * glitchMagnitude + Math.random() * 10;
|
|
||||||
let x = width / 2 + r * cos(angle);
|
|
||||||
let y = height / 2 + r * sin(angle);
|
|
||||||
|
|
||||||
vertex(x, y);
|
const sliceWidth = (vizCanvas.width * 1.0) / bufferLength;
|
||||||
}
|
let x = 0;
|
||||||
endShape();
|
|
||||||
|
for (let i = 0; i < bufferLength; i++) {
|
||||||
|
const v = dataArray[i] / 128.0;
|
||||||
|
const y = (v * vizCanvas.height) / 2;
|
||||||
|
|
||||||
|
if (i === 0) {
|
||||||
|
ctx.moveTo(x, y);
|
||||||
|
} else {
|
||||||
|
ctx.lineTo(x, y);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function rmss(data) {
|
x += sliceWidth;
|
||||||
let rms = 0;
|
}
|
||||||
for (let i = 0; i < data.length; i++) {
|
|
||||||
rms += data[i] * data[i];
|
ctx.lineTo(vizCanvas.width, vizCanvas.height / 2);
|
||||||
|
ctx.stroke();
|
||||||
|
|
||||||
|
requestAnimationFrame(draw);
|
||||||
}
|
}
|
||||||
rms = Math.sqrt(rms / data.length);
|
|
||||||
return rms;
|
draw();
|
||||||
}
|
};
|
||||||
|
|
Loading…
Reference in New Issue