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2 Commits
8111ea2daa
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c7c545ab0d
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c7c545ab0d | |
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22de4dac14 |
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@ -5,7 +5,6 @@
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<meta http-equiv="X-UA-Compatible" content="ie=edge">
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<link href="https://unpkg.com/tailwindcss@^1.0/dist/tailwind.min.css" rel="stylesheet">
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<title>simple-synth</title>
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</head>
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<body class="bg-gray-100 p-10 mb-5">
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@ -46,6 +45,14 @@
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<input id="filtervoice1" type="range" min="700" max="1500" value="1000" step="1" class="slider bg-gray-300 h-2 rounded-full outline-none"/>
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<span id="filtervoice1display" class="text-sm text-gray-700 ml-2">0</span>
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</div>
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<div class="flex-container flex-grow border-2 border-gray-800 rounded-md p-4 m-4">
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<div id = "wave1viz" class="canvas-container">
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<canvas id ="wave1canvas"></canvas>
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</div>
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<!-- Rest of your HTML for this container... -->
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</div>
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<button id="activateVoice1" class="bg-green-700 hover:bg-green-600 text-white font-bold text-sm py-1 px-2 rounded">On</button>
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</div>
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65
synth.js
65
synth.js
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@ -1,3 +1,7 @@
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let canvas;
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let analyserNode;
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let signalData;
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function noteToHz(note) {
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switch (note) {
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case "C":
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@ -119,6 +123,8 @@ class Synth {
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}
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}
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let synth = new Synth();
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function updateFrequency(
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event,
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synth,
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@ -197,8 +203,8 @@ function setupOctaveControls(voiceIndex, synth) {
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});
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}
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// onload ------------------------------------------------------------------
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window.onload = function () {
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let synth = new Synth();
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// start button
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document
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@ -328,4 +334,61 @@ window.onload = function () {
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}
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});
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});
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// do the viz
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const vizCanvas = document.getElementById("wave1canvas");
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const ctx = vizCanvas.getContext("2d");
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const analyser = synth.audioContext.createAnalyser();
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analyser.fftSize = 2048;
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let osc = synth.oscillators[0].osc;
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osc.connect(analyser);
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const bufferLength = analyser.fftSize;
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const dataArray = new Uint8Array(bufferLength);
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function draw() {
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// Get the waveform data
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analyser.getByteTimeDomainData(dataArray);
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// Clear the canvas
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ctx.clearRect(0, 0, vizCanvas.width, vizCanvas.height);
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ctx.fillStyle = "black";
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ctx.fillRect(0, 0, vizCanvas.width, vizCanvas.height);
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// Set up the drawing parameters
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ctx.lineWidth = 2;
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ctx.strokeStyle = "rgb(0, 200, 100)";
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// Set up the glowing effect
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ctx.shadowBlur = 12; // Adjust the level of glow by changing this value
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ctx.shadowColor = "rgb(0, 200, 100)"; // Make sure the shadow color matches the stroke color
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// Optionally, you can offset the shadow if desired
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ctx.shadowOffsetX = 2;
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ctx.shadowOffsetY = 5;
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// Begin the path
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ctx.beginPath();
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const sliceWidth = (vizCanvas.width * 1.0) / bufferLength;
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let x = 0;
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for (let i = 0; i < bufferLength; i++) {
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const v = dataArray[i] / 128.0;
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const y = (v * vizCanvas.height) / 2;
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if (i === 0) {
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ctx.moveTo(x, y);
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} else {
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ctx.lineTo(x, y);
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}
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x += sliceWidth;
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}
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ctx.lineTo(vizCanvas.width, vizCanvas.height / 2);
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ctx.stroke();
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requestAnimationFrame(draw);
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}
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draw();
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};
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